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  • Hired Guns
  • Hired Guns posted on 1/1/2000
  • Hired Guns takes place in the 21st century. A mass exodus from Earth has lead humanity to the Luyten system, where the power has settled onto three warring corporate factions and civilians live under constant threat of violence.
  • Evolution of a Jungle posted on 1/1/2000
  • Level designing is like cooking: Very little escapes the audience�s attention, whether good or bad. A poorly planned level will be as obvious as an under-cooked meal. And an overly ornate level will burden the player�s palate like an overly seasoned entree. I�d like to take you through the complete evolution of a level to show you the process I follow to create a Levelordly level, using the Jungle Pass level found in SiN. This is a good example because its underlying concept is simple, yet it requires all the major concepts of a greatlevel.
  • Giants: Citizen Kabuto
  • A Giants Step for Planet Moon posted on 1/1/2000
  • The giant�s life is by necessity a lonely life. Smaller creatures tend to sweat spontaneously upon realization that their head and torso fit neatly into their neighbor�s thumbprint. Smaller creatures tend to become agitated when dealing with a neighbor whose perspectives on the world include a "mouth-cam." Smaller creatures look up at a neighbor 10 times taller than their largest acquaintance and run in holy shrieking terror.
  • It's Hell Being a Game Tester posted on 1/1/2000
  • We know you'd love to work in the gaming industry. It'd be a near-perfect existence, right? Well, it's not all Quake and cotton candy. Sure, testing games all day sounds like a dream job, but dreams can quickly turn into nightmares. We're going to take you on a Dante-esque excursion through the inferno that is game testing.